serverless multiplayer artillery · hosted on ENS + IPFS · P2P via WebRTC
GAME SETUP
PlayersOpponentsWallsWindStarting cashRounds
ONLINE
peers connect directly over WebRTC · matchmaking via public nostr relays
room code
····
BUYING: Player$0
Click an item to buy a bundle. Sell-back pays 75%.
Controls ←→ aim · ↑↓ power (shift = fast) ·
tab/w weapon · space FIRE AD move tank (needs Fuel Tanks) · B queue a Battery (+10 life on fire) ·
S raise your best shield (uses your turn)
The rules of Scorch
Wind bends every shot. Terrain crumbles and falls. Fall damage is real
(buy Parachutes). Your max power drops as you take damage (buy
Batteries). Last tank standing wins the round, money buys the arsenal
between rounds, and unspent cash earns 5% interest.
Rollers roll downhill. Diggers tunnel. Dirt weapons bury people alive.
MIRVs split at the top of their arc. The Funky Bomb is a mistake you
only make once.
Online mode syncs only inputs: every browser replays the same
deterministic world from a shared seed. No game server exists.